Sunday, December 31, 2006

Material Test

I changed the material of the glass to have more specular highlight. Compared to the other material, it looks more like glass. I just have to play with the lighting since it seems to have too much highlight.

Saturday, December 30, 2006

Opening sc. screen shot

The opening sc. was 22 sec.
After render the scene, I realized that I need to expand it to 25 sec. to show how the butterflies transform to fish.

Needs a lot of work in terms of lighting, textures, and camera...

Friday, December 29, 2006

CloseUp on Face

The close up on the face. For now there isn't UV mapping on the face. It looks good as it is for now though.

Girl Model

The model is done by Gennady Babichenko, my former co-worker. The model captures the feeling of the drawing very well. The next step is to rig the character and make sure that she can move how I want to.

Thursday, December 21, 2006

Screen Shot of Fish_01

A screen shot of fish...texture wasn't applied yet.
It took 2 days to rig this fish. It's not perfect but it works...The fish can swim to anywhere...

Monday, December 18, 2006

Patterned Fish

I was just testing many different type of texture to make the fish flat looking. I gave the fish pattern to the

Sunday, December 17, 2006

WaterCan Model

I modeled the water can. My attempt to give a flat look without using "cartoon shade" may work out if I test out a lot more with textures, shapes...
I am learning paint effect at this moment. We will see if I could use that method in my tree growing sc.

Monday, December 11, 2006


Robot assignment from Adv. character design... had lots of fun putting some textures...

Friday, December 01, 2006


I put some color on the guy character. Not the final yet...

Before I leave...

Here is my guy character turnaround. I finally got the style I wanted. I feel that it compliments the girl well.

Thursday, November 30, 2006


I am leaving for a week to Hawaii to have a wedding and get together with my family. I can't wait to see my family. I just hope that it wouldn't be so tiring. All preperations and decisions will finally paid off, I hope. I only have a little less than 5 months of time left to finish La Lune. Since I am so not logical, I would say I will die trying or be sad for another 5 years. Everyday has been so challenging in that I had to shift a gear from the design to assignments to CG courses to dealing with all kinds of occassions outside of CalArts (2 bridal showers, 2 weddings, trips to Frezno for thanksgiving, birthdays...). Yet, finally got the song that we want for a bride and groom dance. haha. The creative and technical challenges that I face everyday, I get knocked down or one more step-up. I can't be burned out yet. It is a start.

Monday, November 27, 2006

Various Lighting Test


I created this texture for BG... looks like snowing in the sky...

Sunday, November 26, 2006

Water Can

I did some water can color study. I will try to model it with delivering the flat style as possible.

Color should be toned down a bit.

Monday, November 20, 2006


color and light test

I was working on my assignment and came up with pretty good color and light test. It was fun...

Tuesday, October 24, 2006

Dreamy Horse

I did a little sketch of a horse in the class and I came to like it. Looks like he is running through the sky.

Tuesday, October 17, 2006

Girl Color Study

I did some color on girl design. It's ok..Need something more... It's good thing that I am taking history of fashion. I might come across something nice.

Saturday, October 14, 2006

Hourglass model

I gave Moon Su a color study of the hourglass. It is a such a joy to look at it in 3D. He added a transparent look on top of the tree and it gives dreamy look to it.
The design process is the bottle neck right now. I wish I was faster...or stop making excuses and do it!

Tuesday, October 10, 2006

Hourglass Colorstudy

This is the hourglass..
I am working on 3D view yet needed to play with colors a bit.

Monday, October 09, 2006

Old drawings

I put these old drawings together... Probably end up changing the style. I am thinking...maybe I can use some for texture

Girl character turnaround

I finally did girl character turn around. It was harder than I thought. I, myself am modeling based on this and it's very challenging. I currently working on the girl's head and belt design.
I seem to do better with thumb nails than tide-down design. It might be everyone's challenge.

Sunday, October 08, 2006


This is a design that I did and MoonSu did the modeling using Maya 8. He did a pretty good job considering that I only gave him one piece of thumb nail.

The beginning...

Today, I decided to make a blog to have people see the progress of my short film. The title of the film is as "La Lune" tentatively since the moon is an important part of the film. When I put a bunch of thumb nails from my "storyboard" and made a simple animatic, it turned out to be 8 min. I am trying to find a way to make it shorter, simpler, and more interesting.

My design skill needs to develop and my drawings are rusty. I've come to realize that complicated drawing doesn't mean good rather being confusing. It all goes back to your imagination and drawings. An old man once said...

It is a just start yet hope to flurish...

La Lune

Hello! This is a blog dedicated to my film project called "La Lune". Enjoy!